
Track name: Elko Speedway
Location:   Elko New Market, MN
Year Built: 1964 (opened in 65)
Track Length: 0.375m (3/8 mile) Oval 
Surface: Asphalt
Direction: Counter-clockwise
Turns: 4
Series: cup - gns - cts
Release Date: Dec 4, 2015
Racing sim:  NASCAR Racing 2003

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Type: Real
Offline AI: YES
Mod support: cup - gns - cts
(SORRY NO ARCADE SUPPORT!)

Author: John Norton
Website: https://www.facebook.com/groups/wildkustomcars/

Distribution Web Site (s):

Wild Kustoms & Cars (Facebook) 
https://www.facebook.com/groups/wildkustomcars

(NOTE: Track downloads are listed in the "FILES" section.)

PLEASE REPORT ANY MAJOR BUGS NOT MENTIONED HERE. I WILL TRY AND FIX THEM IN A TIMELY MANNER.

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***** IMPORTAINT!!! The default SETUPS

The base setups are all based on a 2 speed transmission. It is fast with decent torque out of the corners and in the straights.
They start out loose but feel great after a few laps. Beware of that torque when exiting a turn. Feather the gas or your will spin.

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Known Issues:

Due to the back straight pitting the AI will catch the pit lines on the back straight. Durinng practice they may cut in front of you when trying to pit. Keep your eyes open. 

This track was tested at 95 & 105% opponent strength.

This track was tested using GNS cars and physics. However there are base setups for CUP, GNS, and CTS mods. Tweak each to your liking.

This track supports 28 cars total. 27 AI and the player = 28. The AI is setup for offline play and the track can also be used online.

As always my tracks are created using Google Earth for background maps to lay out the track, measurements from Google Earth, and reasearched lap times and track records, used to setup the AI so that they run within those speeds. Due to the limitations of the Sandbox editor and NR2003 not all tracks are a 100% match but I strive to get them and the AI as close as I can.

That is all... 

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Thank You:

Thanks to all that have given me tips, info and photos of the track.

Special Thanks...

Wayne 'Bowtie' Anderson for 3do's like the car haulers, speakers, people in stands. (used with permission)
The awesome night sky is from the Safer Barrier Project - Created by J-Rock (public download)
Mystical, and Armory Digital Racing Designs for the electrical poles with double powerlines

Testing the track and giving me feedback..
Tim Johnson
Bob Syre (testing and car setups)
Matt Todd
Bruce Hylton

Papyrus, Photoshop, 3DSimEd, WinMip2, MipExp, Sandbox, N2003DATter, Google Earth, the internet, and pepperoni & sausage pizzas with black olives and extra onions.. Oh! and Diet Cola..

And thank you to all of the players that support my tracks, and still play NR2003.

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What objects and mips were used and where they are from

Track Surface - Orignal Papyrus surface mips
Grass - Original Paprus track surface .mip (edited for this track by J Norton)
Fences - J Norton and origianl Papyrus tracks
Walls - Original Papyrus track mip files
Haulers - Speakers - People in stands - light poles - Wayne 'Bowtie" Anderson (used with permission)
Semi's - Original Papyrus .3do files with paint schemes by J Norton - The template for the trucks is from Brian Simpson with template additions by James Musselwhite
Beachers - Original Papyrus Watkin's Glen .3do file (edited for this track by J Norton)
Dirt Mounds - Unknown
Lights - Grand Prix ledgends (I think) 
The night sky is from a public download at Safer Barrier Project - Created by J-Rock
Starters Box - Unknown
People around the track - Original Papyrus files
As always I'm sure that I missed something... ;)

As always thank you to anyone that may have created something that has been used for one of my tracks. I don't know everyone on Earth and I apologize if something was used that didn't get credited. Send me a message and I will be more than happy to add credit where credit is due. 